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Old Sep 15, 2006, 02:41 AM // 02:41   #21
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Quote:
Originally Posted by Extreme Measures
What do you mean "stance switching"???? I recently started using Mantra of Recovery with my build, and love it.. I changed it out with energy drain... but also to make up for lost energy management, I not only rely on Inspired Hex still, but added Etheral Burdon.... another great skill for obtaining energy..
It really depends on the area that Im in as to which build I will use on the mes.. I have 2 as I have stated, one with Mantra, and the one with Energy Drain... always use Energy Tap, and Inspired Hex..
My biggest problem, is when I have tried Drain Enchantment, or or any of those interupting skills, they never ever work... no matter what mission im on or quest im on. The enchantment removals skills just dont seem to work. Either that, or Im casting on the wrong enemy.. but most of the time they all look the same, and have the same names, so that makes it difficult to tell which one to cast what on. Which is why I use most all health degen skills.
Mantra of Recovery and Distortion are stances, therefore if you hit Distortion while using MoR, MoR is canceled.

By the way, you not being able to use the build is your own problem, the build is pretty good already for PvE, albeit a little energy intensive. I never have problem PDraining or DEnchanting.
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Old Sep 15, 2006, 02:58 AM // 02:58   #22
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Originally Posted by Effigy
Distortion isn't necessary in PvE, so Recovery works well there.
Oh, right, this a PvE build. My mind is almost entirely in PvP. I was having a hard time deciding what to play on my PvE Me when I logged on him a couple of weeks ago. Yea, in PvE, no Dist is fine. In PvP, I rly feel I need it- Me get focused way to much to pass on it. You know Weapon spells arent a bad alternative.

Last edited by Hella Good; Sep 15, 2006 at 03:01 AM // 03:01..
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Old Sep 15, 2006, 05:04 PM // 17:04   #23
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Quote:
Originally Posted by LightningHell
By the way, you not being able to use the build is your own problem, the build is pretty good already for PvE, albeit a little energy intensive. I never have problem PDraining or DEnchanting.
Mantra of Recovery-10e with 14 second duration
Backfire-15e
Empathy-10e
Cry of Frustration-15e
Power Drain-5e with conditional return of 23
Shatter Echantment-15e
Drain Enchantment-10e with 9? back
Rebirth

(12+1+3 Domination Magic, 10+1 Inspiration Magic, 8+1 Fast Casting)


and you'll be casting more because of Recovery. 80 energy all together?

and who drains enchantments in PVE? even with a difficult boss, who does it?

the op is correct, it's a bad build. no matter how you play it, you'll be standing there waiting to regen energy at some point or there will be skills on your bar that just aren't used. either way it's a bad deal.
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Old Sep 15, 2006, 07:56 PM // 19:56   #24
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Quote:
Originally Posted by holden
Mantra of Recovery-10e with 14 second duration
Backfire-15e
Empathy-10e
Cry of Frustration-15e
Power Drain-5e with conditional return of 23
Shatter Echantment-15e
Drain Enchantment-10e with 9? back
Rebirth

(12+1+3 Domination Magic, 10+1 Inspiration Magic, 8+1 Fast Casting)


and you'll be casting more because of Recovery. 80 energy all together?

and who drains enchantments in PVE? even with a difficult boss, who does it?

the op is correct, it's a bad build. no matter how you play it, you'll be standing there waiting to regen energy at some point or there will be skills on your bar that just aren't used. either way it's a bad deal.

Holden, first off, were you serious about having 80 energy for a mesmer ? Or did I hear ya wrong???
Also, your right, Ive tried drain enchantment several times, and it NEVER works, but what does work very well, is the Inspired Hex.... I use it in almost every zone in prophecies... and in Factions, although Im not too far in Factions yet. But it works well, and gives you extra energy.

My health on my mesmer used to be close to 600, now its 506 with the superior rune of illusion. I have only 47 energy however... Is that standard??? or is that much more than normal?? Seems like I could somehow get some more LOL
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Old Sep 15, 2006, 09:07 PM // 21:07   #25
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skills on the bar add up to 80 energy is what i meant. and since you have 47, something has to give.

47 total energy is fine imo. that may be max for a mesmer?


and i agree, revealed hex/inspired hex is great in pve. much more useful than inspired or drain enchantment.

unless there are no hexes around.....but that's rare.

energy drain - elite
backfire
empathy
shatter hex
power drain/power spike
revealed hex
leech sig/cry of frustration
res

as most everyone else has eluded to would be a smoother build for pve. cry is better than leech sig but also 15e more expensive. it's a toss up but i think you need one or the other, interrupting skills is useful and fun as hell imo.
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Old Sep 16, 2006, 12:45 AM // 00:45   #26
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Err...aren't you a Mesmer?

When I play as a Mesmer in PvE, I usually don't spam spells then doing Ctrl-click energy bar ten times per second. I play Mesmer as I play my Blue M:tG deck; opportunity and permission.

Granted, I'd have taken EDrain instead because I like EDrain. :P
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Old Sep 16, 2006, 07:41 AM // 07:41   #27
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Quote:
Originally Posted by LightningHell
Err...aren't you a Mesmer?

When I play as a Mesmer in PvE, I usually don't spam spells then doing Ctrl-click energy bar ten times per second. I play Mesmer as I play my Blue M:tG deck; opportunity and permission.

Granted, I'd have taken EDrain instead because I like EDrain. :P
Exactly. You don't spam every skill on your bar, but you use it when you need to. MoR costs energy and takes the place of emanagement elites, but it can help you cover it's costs if you make good use of halved recharges on your skills like Power Drain, Energy Tap, etc. Not to mentioned the boosted offensive, which skills like EDrain and MoRecall don't provide. GoR is a decent option, but it won't recharge your whole bar the way MoRecovery does. Costs and benefits either way.
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Old Sep 18, 2006, 02:09 PM // 14:09   #28
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Quote:
Originally Posted by holden
skills on the bar add up to 80 energy is what i meant. and since you have 47, something has to give.

47 total energy is fine imo. that may be max for a mesmer?


and i agree, revealed hex/inspired hex is great in pve. much more useful than inspired or drain enchantment.

unless there are no hexes around.....but that's rare.

energy drain - elite
backfire
empathy
shatter hex
power drain/power spike
revealed hex
leech sig/cry of frustration
res

as most everyone else has eluded to would be a smoother build for pve. cry is better than leech sig but also 15e more expensive. it's a toss up but i think you need one or the other, interrupting skills is useful and fun as hell imo.
Yes, the skills on skill bar add up to 80 energy, and I have a total of 47 energy available, BUT, using Energy Drain, and Energy Tap, AND the Inspired Hex, keeps my energy bar FULL 80% of the time believe it or not. Thats the whole idea behind the Mesmer, is energy management, and I believe the Mes is one of the best in the game at managing energy

It was just so long since I played, was wondering if there was any other way to get that energy boosted higher lol.....

Now, what I did over the weekend, is what I used to do way back when I started this game, and that is make my Mesmer Interchangable... A Fast Casting Flame Thrower.... I changed my attributes over the weekend to Fast Casting, Fire, and Inspiration (for energy managment) And I found out how fun it used to be when I was solo farming and getting black and silver dyes like they were falling out of the trees lol.
I used my energy tap, energy drain, etherfeast, inspired hex (all a must) and then Fire Attunement, Fireball, Firestorm, and Rotgorts.... Now, I would replace Rotgorts with Meteor shower in certain areas, and also, "some" areas I dont need inspired hex, so I can use both rotgorts and meteor shower.. Believe it or not, with energy management of this character, i never had a problem when running both meteor shower and rotgorts.... Anyways... it works out great with energy management... thought I would share.
Ill always be the 100% Illusion Mesmer,, but just changing it up a bit ovr the weekend

Working on Ranger/Ritualist now, and a 55hp Monk.
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Old Sep 18, 2006, 02:49 PM // 14:49   #29
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Quote:
Originally Posted by Extreme Measures
Yes, the skills on skill bar add up to 80 energy, and I have a total of 47 energy available, BUT, using Energy Drain, and Energy Tap, AND the Inspired Hex, keeps my energy bar FULL 80% of the time believe it or not.
He was talking about the bar you posted originally. It was very poorly thought of in terms of nrg management. Thought of being- of course- an exaggeration.

Quote:
Originally Posted by Extreme Measures
Thats the whole idea behind the Mesmer, is energy management, and I believe the Mes is one of the best in the game at managing energy
The whole idea behind Me is nrg management? Oh boy, now I'm ready to beat you up with my purple cane and unleash all of Domination/Illusion fury on top of you.
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